![]() ![]() They run for about 10 seconds before the batteries/surplus MW are drained and the ship needs a short lie down. My ships generate plenty over the 2.5MW I thought they needed this is several orders of magnitude short of the 2.5 GW they actually need. And while I knew the Vista was buggy and didn't draw any power in 10.2, I confidently had that covered. I had a couple of DT-Vista Fusion powered ships returning a Kerbin as Interstellar 10.3 hit. And then the generators/reactors freak out b/c they don't have enough remaining power for the 0.01% that's otherwise going to keeping their satellite charged up, and instantly overtax/overheat and shut down. ![]() 10.3 of Interstellar, transmitters try to push 100% of their power to anything connected to the network. ![]()
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