Just like with most spells in the game, breathe fire does lose effectiveness as the game drags on, but it is still good for clearing creeps mid to late game. Generally an ally will use a ranged stun, then you run in and extend the stun time with dragons tail, and when the stuns wear off and they are out of melee range you should use breathe fire to try and finish them. When going for a kill you should either use breathe fire right away, or save it for a potential killing blow. Breathe fire can also be used to help take down towers early by clearing the enemy creeps, so the enemy tower targets your creeps and not you. If both your opponents are slightly seperated, then click behind the creep and roughly half way between the heroes to make sure your aoe hits all the targets. I generally click behind the creep when using this to harass and in the direction of the hero I want it to hit. To make sure you do not waste mana, always make sure you kill a creep with the spell and hit all the heroes in the lane. In a tough lane where you lose a lot of HP or might die from last hitting, you can continue to farm and harass back with breathe fire. DK is lucky to have an aoe farming skill and this is spell is why some try to play him as a caster. You should always max this skill out first because it is your way of killing/harassing early and farming throughout the game.
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